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Guts is a comparing card game, or family of card games, related to poker. Guts is a

gambling game involving ๐ŸŒœ a series of deals of 2, 3, or 4 cards. Hand are ranked

similarly to hands in poker. The betting ๐ŸŒœ during each deal is simple : all players

decide whether they are "in" or "out",[1] and announce this at the ๐ŸŒœ same time. Each deal

has its own showdown, after which the losers match or increase the pot, which grows

rapidly. ๐ŸŒœ A round of the game ends when only one person stays in and wins the pot.

Basic

rules [ edit ]

In ๐ŸŒœ "Two-Card Guts", each player is dealt down, two hole-cards, at the

beginning of a new deal. Two Card Poker rankings ๐ŸŒœ apply; Pairs are ranked over high

cards; however there are no 'straights' or 'flushes' in two card guts (or two ๐ŸŒœ card

poker).

One variation of 2-card guts, ranks 23 (of any suits) as the highest ranking

hand, trumping AA (pocket aces). ๐ŸŒœ Even though getting dealt 23 is more probable than AA

(16 possible combinations of 23 compared to only 6 combinations ๐ŸŒœ of AA, or 1.2% vs 0.45%

respectively), rather, it's the role reversal of the worst hand in heads-up, two-card

poker. ๐ŸŒœ The name for the 23 hand, in this variation, is called the "Royal Crumpler",

among other names.

All players have a ๐ŸŒœ chance to say 'in' or 'out' at the same time by

holding out one or two fingers, or holding a ๐ŸŒœ chip or nothing in their hands; those who

are 'in' have a showdown.

Each round starts with an ante. The players ๐ŸŒœ then play a

series of deals; after each one, the winner takes the existing pot and the losers match

it, ๐ŸŒœ so that the pot or some multiple of it carries over to the next deal.

For example,

if the pot isR$5 ๐ŸŒœ and three people stay in, then one player will receive theR$5 pot and

two players will be forced to addR$5 ๐ŸŒœ each to the next pot, escalating the size of the

pot for the next deal. Then the hand is re-dealt, ๐ŸŒœ and all players (even those who were

"out" in the last round) can participate again. The round ends when only ๐ŸŒœ a single

player has the guts to stay "in", and thus the pot is taken without

replenishment.

Declaring "in" or "out" ๐ŸŒœ is similar to declaring high or low in high-low

games. Each player takes a chip, places their hands under the ๐ŸŒœ table, and either places

the chip in one fist or not. Each player then holds their closed fist above the ๐ŸŒœ table,

and the players simultaneously open their hands to reveal their decision (a chip

represents "in", an empty hand represents ๐ŸŒœ "out").

Rapid pot growth [ edit ]

One of the

characteristics of guts is that the pot grows quickly. As it can ๐ŸŒœ double or more each

round, pots of 50 or 100 times the original ante are possible.

There are many

variations. Sometimes ๐ŸŒœ only the single player with the worst hand (who stayed in) must

add to the pot, but they must double ๐ŸŒœ the pot rather than match it. In one variation,

nobody wins the pot unless nobody else stays in.

One solution to ๐ŸŒœ the exponentially

growing pots is to cap them at 50x or 100x the ante. That is, if there are 5 ๐ŸŒœ players

with an ante ofR$1, the pot started atR$5. If there were 3 doublings, the pot is now

atR$40. Suppose ๐ŸŒœ the "cap the pot atR$50" rule were in force. Then, if another doubling

occurred, each loser would payR$40, but the ๐ŸŒœ pot would now be atR$50 and the extraR$30

would be set aside as the ante once there's a hand with ๐ŸŒœ a winner and no loser.

Common

variants [ edit ]

straights and flushes In some variants, straights and flushes count

for two-card ๐ŸŒœ guts (making them higher than other no-pair hands). In others, straights

and flushes do not count for three-card guts.

high three ๐ŸŒœ of a kind Some variations for

three-card guts rank three of a kind above a straight flush, but the latter ๐ŸŒœ occurs less

frequently.

partial hands Each player receives all but one card face down, and if they

are in, they receive ๐ŸŒœ their last card face up.

dummy hands Many variants include a dummy

hand that must be beaten if only one person ๐ŸŒœ stays in. In some variants, rather than a

dummy hand, you must have a pair or better. In others, the ๐ŸŒœ dummy hand always plays

against the other hands, and may be called "Granny", "The Kitty", "Herb", or "The

Pot".

The Batey ๐ŸŒœ one community card is flipped over from the top of the deck after all

hands have been dealt which each ๐ŸŒœ player uses in making their hand. Named after its

inventor, Justin Batey

dealer option In variants where players do not declare ๐ŸŒœ all at

the same time, the dealer declares last; if no other player has stayed in, the other

players sometimes ๐ŸŒœ have another chance to declare and challenge the dealer. With this

variation, there is generally no dummy hand.

chicken fee If ๐ŸŒœ no one stays in for a hand

(more common in variants where there is a dummy hand to beat), everyone ๐ŸŒœ has to pay

another ante on the next deal.

Henry Rule Similar to the chicken fee. If no one stays

in, ๐ŸŒœ the player with the hand that would have won must match the pot.

One low "in" and

wild In this three ๐ŸŒœ card game, everyone is dealt one card face up. The player with the

lowest card face up is automatically in, ๐ŸŒœ but that number is wild.

Two low "in" and wild

In this three card game, everyone at one point is dealt ๐ŸŒœ a card face up. The people with

the two lowest cards are automatically in but these card numbers are also ๐ŸŒœ wild.(If more

than one person has the same number card, then more than two people can be in.)

Hi-Lo

When deciding ๐ŸŒœ to stay in, each player also indicates high or low, usually by having a

high-valued chip in hand for high, ๐ŸŒœ low-valued for low, or none for folding. If multiple

players stay in, the best hand among those indicating high gets ๐ŸŒœ half the pot and the

others have to match the pot. Similarly for low. Usually played with a dummy hand ๐ŸŒœ which

has to be beaten in the appropriate direction to take the pot. If no dummy hand is

played, a ๐ŸŒœ single player choosing high can take half of the pot uncontested even if

other (low) players are in the game. ๐ŸŒœ Some games also allow "Hi-Lo" option, usually

indicated by both a high-valued chip and a low-valued chip in hand at ๐ŸŒœ the reveal. The

player going "Hi-Lo" competes amongst both the high players and the low-players, and is

usually only a ๐ŸŒœ good idea with hands such as ace-deuce.

No Peek A pure gambling game,

each player gets two (or three) cards, but ๐ŸŒœ cannot look at them before deciding to stay

in.

Winner Takes All The winner of a round gets the pot and ๐ŸŒœ all the money matched by

losers. This variant is usually played with a dummy hand and a chicken fee. The ๐ŸŒœ pot

will only grow if there is a chicken fee and no players stay in, or if there is a ๐ŸŒœ dummy

hand and the sole remaining player loses to it.

School Bus In this variant, the highest

possible combination of the ๐ŸŒœ two-card hand is the 6 and 9, for obvious reasons. Any

player who loses against this hand must then double ๐ŸŒœ the pot in the next round.

Nuts [

edit ]

There is a variant of Guts called Nuts. Each player is required ๐ŸŒœ to place a

certain amount of money in the pot. For example, the bet starts with one dollar. With

five ๐ŸŒœ players, there would be five dollars in the pot. Each player is dealt two cards,

and the lowest cards win ๐ŸŒœ (Pairs are strong). If a player is "in" and no other players

are, the player gets a "nut." If two ๐ŸŒœ players go in, then neither gets a nut. These two

players have to compete their cards against each other. The ๐ŸŒœ lower cards win, and the

loser has to pay the winner money equivalent to the pot, in this case five

๐ŸŒœ dollars.

When the third card is dealt, the best cards are the highest cards. Here the

process of in and out ๐ŸŒœ is repeated. With the fourth card, the low cards are the best.

Then with the fifth and last card, the ๐ŸŒœ higher the better. When a player gets three

nuts, he or she will get the pot. If three nuts are ๐ŸŒœ not awarded within the first round,

a second round is needed. With the second round, each player adds a dollar ๐ŸŒœ to the pot,

so the pot doubles. This continues until someone gets three nuts, and thus the

pot.

Similar games [ ๐ŸŒœ edit ]

There are a few other games which share the geometric pot

growth and in/out betting of guts.

Toh [ edit ๐ŸŒœ ]

Toh is a high-card game in which

players act in order to decide whether they are in or out, as ๐ŸŒœ in guts. There is a

balance between the number of players and the number of points/cards needed to win;

this ๐ŸŒœ number of points is announced before the game begins. The game is designed for 4

to 10 people. 4 players ๐ŸŒœ might play to 5 points, 8 or more players to only 3 points.

The

rules of the game are as follows: ๐ŸŒœ the pot is seeded with a penny. Each hand, every

player is dealt one card face down. The deal rotates. ๐ŸŒœ After each deal, discards are

kept in a separate discard pile; as long as there are enough cards in the ๐ŸŒœ remaining

deck to deal the next hand, there is no reshuffling. (In a friendly game, the last hand

before a ๐ŸŒœ reshuffle may be announced as such.) Each player in turn announces whether

they are in or out. If only the ๐ŸŒœ dealer stays in, players have a second chance to stay

in as well.

At the showdown, the losers match the pot, ๐ŸŒœ and the winner keeps the high

card face up next to her. High card wins; card value increases by suit,

๐ŸŒœ club-diamond-heart-spade. The first player to reach the declared number of points wins

the game, and takes the pot.

como ganhar dinheiro com apostas de jogos de futebol


Guts is a comparing card game, or family of card games, related to poker. Guts is a

gambling game involving ๐ŸŒœ a series of deals of 2, 3, or 4 cards. Hand are ranked

similarly to hands in poker. The betting ๐ŸŒœ during each deal is simple : all players

decide whether they are "in" or "out",[1] and announce this at the ๐ŸŒœ same time. Each deal

has its own showdown, after which the losers match or increase the pot, which grows

rapidly. ๐ŸŒœ A round of the game ends when only one person stays in and wins the pot.

Basic

rules [ edit ]

In ๐ŸŒœ "Two-Card Guts", each player is dealt down, two hole-cards, at the

beginning of a new deal. Two Card Poker rankings ๐ŸŒœ apply; Pairs are ranked over high

cards; however there are no 'straights' or 'flushes' in two card guts (or two ๐ŸŒœ card

poker).

One variation of 2-card guts, ranks 23 (of any suits) as the highest ranking

hand, trumping AA (pocket aces). ๐ŸŒœ Even though getting dealt 23 is more probable than AA

(16 possible combinations of 23 compared to only 6 combinations ๐ŸŒœ of AA, or 1.2% vs 0.45%

respectively), rather, it's the role reversal of the worst hand in heads-up, two-card

poker. ๐ŸŒœ The name for the 23 hand, in this variation, is called the "Royal Crumpler",

among other names.

All players have a ๐ŸŒœ chance to say 'in' or 'out' at the same time by

holding out one or two fingers, or holding a ๐ŸŒœ chip or nothing in their hands; those who

are 'in' have a showdown.

Each round starts with an ante. The players ๐ŸŒœ then play a

series of deals; after each one, the winner takes the existing pot and the losers match

it, ๐ŸŒœ so that the pot or some multiple of it carries over to the next deal.

For example,

if the pot isR$5 ๐ŸŒœ and three people stay in, then one player will receive theR$5 pot and

two players will be forced to addR$5 ๐ŸŒœ each to the next pot, escalating the size of the

pot for the next deal. Then the hand is re-dealt, ๐ŸŒœ and all players (even those who were

"out" in the last round) can participate again. The round ends when only ๐ŸŒœ a single

player has the guts to stay "in", and thus the pot is taken without

replenishment.

Declaring "in" or "out" ๐ŸŒœ is similar to declaring high or low in high-low

games. Each player takes a chip, places their hands under the ๐ŸŒœ table, and either places

the chip in one fist or not. Each player then holds their closed fist above the ๐ŸŒœ table,

and the players simultaneously open their hands to reveal their decision (a chip

represents "in", an empty hand represents ๐ŸŒœ "out").

Rapid pot growth [ edit ]

One of the

characteristics of guts is that the pot grows quickly. As it can ๐ŸŒœ double or more each

round, pots of 50 or 100 times the original ante are possible.

There are many

variations. Sometimes ๐ŸŒœ only the single player with the worst hand (who stayed in) must

add to the pot, but they must double ๐ŸŒœ the pot rather than match it. In one variation,

nobody wins the pot unless nobody else stays in.

One solution to ๐ŸŒœ the exponentially

growing pots is to cap them at 50x or 100x the ante. That is, if there are 5 ๐ŸŒœ players

with an ante ofR$1, the pot started atR$5. If there were 3 doublings, the pot is now

atR$40. Suppose ๐ŸŒœ the "cap the pot atR$50" rule were in force. Then, if another doubling

occurred, each loser would payR$40, but the ๐ŸŒœ pot would now be atR$50 and the extraR$30

would be set aside as the ante once there's a hand with ๐ŸŒœ a winner and no loser.

Common

variants [ edit ]

straights and flushes In some variants, straights and flushes count

for two-card ๐ŸŒœ guts (making them higher than other no-pair hands). In others, straights

and flushes do not count for three-card guts.

high three ๐ŸŒœ of a kind Some variations for

three-card guts rank three of a kind above a straight flush, but the latter ๐ŸŒœ occurs less

frequently.

partial hands Each player receives all but one card face down, and if they

are in, they receive ๐ŸŒœ their last card face up.

dummy hands Many variants include a dummy

hand that must be beaten if only one person ๐ŸŒœ stays in. In some variants, rather than a

dummy hand, you must have a pair or better. In others, the ๐ŸŒœ dummy hand always plays

against the other hands, and may be called "Granny", "The Kitty", "Herb", or "The

Pot".

The Batey ๐ŸŒœ one community card is flipped over from the top of the deck after all

hands have been dealt which each ๐ŸŒœ player uses in making their hand. Named after its

inventor, Justin Batey

dealer option In variants where players do not declare ๐ŸŒœ all at

the same time, the dealer declares last; if no other player has stayed in, the other

players sometimes ๐ŸŒœ have another chance to declare and challenge the dealer. With this

variation, there is generally no dummy hand.

chicken fee If ๐ŸŒœ no one stays in for a hand

(more common in variants where there is a dummy hand to beat), everyone ๐ŸŒœ has to pay

another ante on the next deal.

Henry Rule Similar to the chicken fee. If no one stays

in, ๐ŸŒœ the player with the hand that would have won must match the pot.

One low "in" and

wild In this three ๐ŸŒœ card game, everyone is dealt one card face up. The player with the

lowest card face up is automatically in, ๐ŸŒœ but that number is wild.

Two low "in" and wild

In this three card game, everyone at one point is dealt ๐ŸŒœ a card face up. The people with

the two lowest cards are automatically in but these card numbers are also ๐ŸŒœ wild.(If more

than one person has the same number card, then more than two people can be in.)

Hi-Lo

When deciding ๐ŸŒœ to stay in, each player also indicates high or low, usually by having a

high-valued chip in hand for high, ๐ŸŒœ low-valued for low, or none for folding. If multiple

players stay in, the best hand among those indicating high gets ๐ŸŒœ half the pot and the

others have to match the pot. Similarly for low. Usually played with a dummy hand ๐ŸŒœ which

has to be beaten in the appropriate direction to take the pot. If no dummy hand is

played, a ๐ŸŒœ single player choosing high can take half of the pot uncontested even if

other (low) players are in the game. ๐ŸŒœ Some games also allow "Hi-Lo" option, usually

indicated by both a high-valued chip and a low-valued chip in hand at ๐ŸŒœ the reveal. The

player going "Hi-Lo" competes amongst both the high players and the low-players, and is

usually only a ๐ŸŒœ good idea with hands such as ace-deuce.

No Peek A pure gambling game,

each player gets two (or three) cards, but ๐ŸŒœ cannot look at them before deciding to stay

in.

Winner Takes All The winner of a round gets the pot and ๐ŸŒœ all the money matched by

losers. This variant is usually played with a dummy hand and a chicken fee. The ๐ŸŒœ pot

will only grow if there is a chicken fee and no players stay in, or if there is a ๐ŸŒœ dummy

hand and the sole remaining player loses to it.

School Bus In this variant, the highest

possible combination of the ๐ŸŒœ two-card hand is the 6 and 9, for obvious reasons. Any

player who loses against this hand must then double ๐ŸŒœ the pot in the next round.

Nuts [

edit ]

There is a variant of Guts called Nuts. Each player is required ๐ŸŒœ to place a

certain amount of money in the pot. For example, the bet starts with one dollar. With

five ๐ŸŒœ players, there would be five dollars in the pot. Each player is dealt two cards,

and the lowest cards win ๐ŸŒœ (Pairs are strong). If a player is "in" and no other players

are, the player gets a "nut." If two ๐ŸŒœ players go in, then neither gets a nut. These two

players have to compete their cards against each other. The ๐ŸŒœ lower cards win, and the

loser has to pay the winner money equivalent to the pot, in this case five

๐ŸŒœ dollars.

When the third card is dealt, the best cards are the highest cards. Here the

process of in and out ๐ŸŒœ is repeated. With the fourth card, the low cards are the best.

Then with the fifth and last card, the ๐ŸŒœ higher the better. When a player gets three

nuts, he or she will get the pot. If three nuts are ๐ŸŒœ not awarded within the first round,

a second round is needed. With the second round, each player adds a dollar ๐ŸŒœ to the pot,

so the pot doubles. This continues until someone gets three nuts, and thus the

pot.

Similar games [ ๐ŸŒœ edit ]

There are a few other games which share the geometric pot

growth and in/out betting of guts.

Toh [ edit ๐ŸŒœ ]

Toh is a high-card game in which

players act in order to decide whether they are in or out, as ๐ŸŒœ in guts. There is a

balance between the number of players and the number of points/cards needed to win;

this ๐ŸŒœ number of points is announced before the game begins. The game is designed for 4

to 10 people. 4 players ๐ŸŒœ might play to 5 points, 8 or more players to only 3 points.

The

rules of the game are as follows: ๐ŸŒœ the pot is seeded with a penny. Each hand, every

player is dealt one card face down. The deal rotates. ๐ŸŒœ After each deal, discards are

kept in a separate discard pile; as long as there are enough cards in the ๐ŸŒœ remaining

deck to deal the next hand, there is no reshuffling. (In a friendly game, the last hand

before a ๐ŸŒœ reshuffle may be announced as such.) Each player in turn announces whether

they are in or out. If only the ๐ŸŒœ dealer stays in, players have a second chance to stay

in as well.

At the showdown, the losers match the pot, ๐ŸŒœ and the winner keeps the high

card face up next to her. High card wins; card value increases by suit,

๐ŸŒœ club-diamond-heart-spade. The first player to reach the declared number of points wins

the game, and takes the pot.


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